Client Project Site | Contact
Home > Resources >

Presentations
   
Slides from Past Presentations | Small Screens, Big Lessons Seminar Series


Learning from Well Designed Small Screen Interfaces
Small screen devices, with their constrained design environment and demanding target market, compel designers to strive for highly concise, effective user interfaces.

The "Small Screens, Big Lessons” seminar series examines the many beneficial design methods that can be found in well-designed small screen interfaces. Many of the approaches and ideas found in these user interfaces can also serve as the basis for designing more effective desktop applications and websites.

Below is a list of lessons that have been learned from the analysis and design of effective small screen interfaces. Each lesson is comprised of five to ten methods that not only improve small screen interfaces, but can also be applied in other environments such as desktop applications and websites.

Applying the three keys to success Up ArrowTop
The key issues of relevance, clarity, and empathy are particularity vital to the success of small screen user interfaces. The ways in which the “three keys” are applied, or fail to be applied, have effects that are dramatically magnified by the small screen environment. The methods in this lesson include discussions of “Placing Goals before Tasks” and “Providing Dynamic Feedback.”

Increasing task completion rates Up ArrowTop
Limited user attention, combined with the higher likelihood of multi-tasking, increases the need for small screen user interfaces to assist users with completing tasks. Even a little bit of help for users at critical points can produce big returns in user interfaces of any size. The methods in this lesson, such as “Creating Task Focus” and “Supporting Task Repetition” show you how to give users the helping hand they need.

Managing visual complexity Up ArrowTop
The extremely limited display space provided by small screen devices makes managing visual complexity critical to presenting information that can be interpreted quickly and easily by users. These concepts are elaborated on in specific methods, such as “Applying Subtractive Design” and “Creating Visual Hierarchy and Groups.”

Organizing the user interface Up ArrowTop
Efficiency and saving time are among the highest priorities to be satisfied by small screen devices. Meeting these demands brings a new urgency to the issue of user effort when determining how a user interface will be organized. Through methods such as “Reducing Physical Effort” and “Hiding, but not Burying, Features” you can see the big change that a little organization can make.

Supporting a state of flow Up ArrowTop
As defined by behavioral psychologist Mihaly Csikszentmihalyi, “flow” is a state of optimal experience that people reach when they are totally absorbed in an activity. By utilizing techniques and design principles that support flow, small screen interfaces can further increase user satisfaction and minimize the sense of time on task. Lesson methods include “Providing Flexibility” and “Anticipating Possible User Errors.”

if you are interested in arranging a “Small Screens, Big Lessons” presentation for your company or organization, contact Paul.

 

Learn more about effective user interface design for mobile devices with Paul's Small Screen Design Links.


©2000-08 Paul Hibbitts (paul@paulhibbitts.com)